zondag 14 november 2010

proceeding


here are the final sculpts of our models

the polypaints fully handpainted in zbrush



and the textures at 4K with normals, displace, ambient occlusion
the normal and ambient occlusion maps where made in x-normal,
displace in zbrush.




zaterdag 13 november 2010

early stage






basemesh made in 3d studio max and modo,
sculpting work done in zbrush